One Foot High Kick

Learning Objectives

Students will be able to:

Verbally describe the One-Foot High Kick.
Infer what the One-Foot High Kick’s origins are.
Actively participate in learning the One-Foot High Kick.
Practice the steps of the kick prior to trying it.
Positively collaborate with their peers to show encouragement.

Duration

45-60 minutes

Materials

Broomstick
String or rope
Smaller-sized ball

Definitions and Vocabulary

Inuit Games

Games that develop skills such as strength, agility, and balance while out on the land. Inuit games can also be called Arctic Games.

One-Foot High Kick

A traditional Inuit game that tests players’ balance, coordination and power. Players jump off two feet to hit a target, then land on the foot used to hit a target.

Classroom Instructions

Minds On! – 10 minutes

  1. Watch one of the videos found in the resources section on the medicine wheel teachings.
  2. After viewing, ask students to share one thing they learned from the video. Alternatively, students can share something that they knew already, or a difference they spotted from a past teaching.

The Medicine Wheel Sections – 15 minutes

  1. Watch the short YouTube video NYO 2023 Recap (found in resources).
  2. Explain to students that they will be trying the One-Foot High Kick game.
    • Following this, ask students to infer what they think this game is.
  3. Explain that Inuit hunters use this high kick to signal that a hunt was successful.

Introduction to the One-Foot High Kick – 15-20 minutes

  1. Watch the video, JYNO: Learn the One Foot High Kick (found in resources).
  2. Have students space themself out within the gymnasium, if they are able, have them stand on a line on the floor.
  3. Students will start by jumping off of the ground with both feet. Similar to how you would jump for a standing long jump.
  4. Explain to students that they have to kick the ball with only one foot, and they can pick either one.
  5. After students have kicked the ball in their jump, they need to land on the same foot. For example, if you jump and kick the ball with your right foot, you need to land on your right foot.
  6. After landing, students can hop on the foot they landed on to find their balance.

Trying the One-Foot High Kick – 20 minutes

  1. After practicing, students can try to kick the ball attached to the broomstick.
  2. Have students line up, and you or a volunteer hold the broomstick in place.
  3. To start, keep the ball at a lower height, so students can practice combining all of the steps.
  4. Allow each student a turn at the shorter height before raising the ball slightly. As the ball rises, students can back up a couple of steps to help with the take-off.
  5. Practice a few rounds of raising the ball. If students lose their balance when landing or do not hit the ball, explain that they would be out of the game.
    • This is an introduction to One-Foot High Kick, as students become familiar with the concepts, elimination can be introduced.

Consolidation Discussion – 10 minutes

  1. What skills do you think you are building when doing this activity?
  2. After a couple of rounds, how did you change your approach?

Resources

  • JYNO: Learn the One-Foot High Kick – Video
  • NYO 2023 Recap – Video
  • 2024 Junior Native Youth Olympics Highlights – Video

This article originally appeared in the twelfth issue of Root & STEM, Ampere’s free print and online STEAM resource supporting educators in teaching digital skills

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