Helpful and Humanoid: Social Robots in the Classroom
As educators in science, technology, engineering, art, and math (STEAM) prepare their students for modern life, research developments in the...
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Playing games is essential to everyone and has been for millennia. For 99.9 per cent of the time we’ve been playing games as a species, they have been unplugged.
That changed in the 1900s with early mechanical games that eventually added electricity, and then again when games went digital in the 1970s. The electronic game industry took flight when the 1977 “Holy Trinity” was introduced to the world: the TRS-80, Commodore PET, and Apple II. Soon after, the computer game industry was born.
